Games macOS

SameBoy for macOS

Play Game Boy, Game Boy Color and Super Game Boy titles on Mac with SameBoy, an open-source emulator with save states, rewind and a native Cocoa interface.

macOSFree and open source; Expat license, with separate terms for excluded componentsVersion 1.0.4
Operating system
macOS; version 1.0.4 source manifest specifies a 10.9 minimum
Architecture
Not independently confirmed for the release archive
Download package
ZIP archive, macOS Cocoa frontend
Download SameBoy for Mac (ZIP)

Minimum OS comes from the versioned source manifest, not an installation test. Frame blending and scaling algorithms require OpenGL 3.2 or Metal support.

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What is SameBoy?

SameBoy emulates Game Boy, Game Boy Color and Super Game Boy hardware on Mac. Its native Cocoa interface supports drag-and-drop, customizable controls and joypads, while save states, battery saves and rewind provide ways to preserve progress or revisit a moment in a game. Display options include color correction, scaling filters and fullscreen viewing.

The Mac frontend also includes local link-cable emulation, a Game Boy palette editor and debugging tools. Developers can inspect memory and video RAM or use a text-based debugger with breakpoints and watchpoints. These tools make the application useful for examining Game Boy software as well as playing it.

This entry links to the publisher's macOS Cocoa ZIP for version 1.0.4, released October 9, 2026. Frame blending and scaling algorithms require OpenGL 3.2 or Metal support. The versioned application manifest specifies a macOS 10.9 minimum, but the downloaded archive's CPU architecture has not been independently inspected.

What it offers

  • Emulate Game Boy, Game Boy Color, Super Game Boy and Super Game Boy 2 hardware.
  • Use battery saves, save states, rewind, turbo and slow-motion modes.
  • Customize keyboard controls or use a joypad in the native macOS Cocoa interface.
  • Adjust color correction and scaling filters, or play in fullscreen.
  • Inspect memory and video RAM, or debug with conditional breakpoints and watchpoints.

Good to know

  • Frame blending and scaling algorithms require OpenGL 3.2 or Metal support.
  • CPU architecture of the linked macOS release archive has not been independently confirmed.

Product images

Sources

References used for this listing. Retrieval dates do not indicate hands-on testing.

  1. SameBoy — official publisher homepage ↗Retrieved
  2. Features — SameBoy ↗Retrieved
  3. SameBoy 1.0.4 — official release ↗Retrieved
  4. SameBoy v1.0.4 Cocoa application manifest ↗Retrieved
  5. SameBoy license — publisher repository ↗Retrieved
  6. Client Challenge — Softonic Mac source unavailable ↗Retrieved

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