Development Windows

TrenchBroom for Windows

Build brush-based game levels with TrenchBroom, a free, open-source editor for Quake-engine games with 3D and 2D views, texture tools and entity editing.

WindowsFree and open source; GNU General Public License v3.0Version 2026.2
Operating system
Windows 10 version 1903 or later
Architecture
x64 (AMD64)
Download package
ZIP archive
Download for Windows (x64 ZIP)

Requires OpenGL 2.1 and GLSL 1.2 with current graphics drivers, plus the x64 Microsoft Visual C++ Redistributable linked in the publisher release notes.

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What is TrenchBroom?

TrenchBroom is a level editor for brush-based game engines such as Quake, Quake 2 and Hexen 2. Use it to shape level geometry, apply materials and place entities while switching between a 3D view and orthographic 2D views. It is an editing tool, not a game to play.

Brush tools cover vertex editing, clipping, scaling, shearing and constructive solid geometry operations. A UV view helps adjust textures, while the entity browser supports drag-and-drop placement and property editing. Layers and linked groups help organize maps; automatic backups and an issue browser support the editing workflow. The 2026.2 release adds a sweep tool, an arch shape and controls for creating and editing Quake 3 patches.

This entry links to the publisher's Windows x64 ZIP for version 2026.2. The release requires Windows 10 version 1903 or later, OpenGL 2.1 and GLSL 1.2-capable video hardware with current drivers, and the x64 Microsoft Visual C++ Redistributable specified in the release notes. Game paths and resources need configuration: without them, models or materials may be missing. The publisher documentation screenshot illustrates the shared editor interface on Ubuntu Linux; it is not a Windows capture.

What it offers

  • Edit levels in 3D and in up to three orthographic 2D views.
  • Shape brushes with vertex editing, clipping, scale, shear and CSG tools; adjust textures in a UV view.
  • Place entities through a drag-and-drop browser and edit their properties using supported definition files.
  • Organize maps with layers and linked groups, with automatic backups and an issue browser.
  • Use the 2026.2 sweep tool, arch shape and Quake 3 patch control-point editing.

Good to know

  • The Windows release is x64-only and requires Windows 10 version 1903 or later, compatible OpenGL 2.1/GLSL 1.2 graphics and the specified Visual C++ Redistributable.
  • Game paths and resources must be configured; missing game resources can leave entity models and materials unavailable in the editor.

Product images

Sources

References used for this listing. Retrieval dates do not indicate hands-on testing.

  1. TrenchBroom 2026.2 Reference Manual ↗Retrieved
  2. Release TrenchBroom 2026.2 — publisher requirements and features ↗Retrieved
  3. Publisher release metadata — v2026.2 Windows asset ↗Retrieved
  4. TrenchBroom publisher repository — product, authors and license ↗Retrieved

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